by Doro in Level Editor Scene on the 8/05/2008
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The level that I would like to present to you, Babylon Path Finder by Nella, is not a perfectly mature one in all aspects yet, but has one unusual specialty. The author, who has shown very good progress in her first two levels already, has done something that, unfortunately, very few builders do - she built it with the Unofficial Level Editor.
The advantage of this can be clearly noticed right at the beginning during a wonderful flyby camera . Within a hugely extensive temple city with parks and a surrounding canal you can see far into the distance, without flickering horizon and all that without the use of TREP. The fire red (but non-moving) sky serves as a nice atmospheric contrast to the more greenish old walls.
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by illyaine in Level Editor Scene on the 6/05/2008
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First, a few notes about Dark Death (Flex). Many of you will know of him, others might not. Dark Death took care of the Unofficial Editor forum on the Levelbase, ran it as a moderator, created a few tutorials for the unofficial LE and also released a few levels, such as “Peaceful City 1-3″, “Lara’s House in the Mountains” and “19th December” (2004) in collaboration with [christoph] (illyaine). In this interview you will learn a bit more about Dark Death, aka Flex.
illyaine: What was the trigger for you to deal with TRLE in the first place?
Dark Death: Many years of playing Tomb Raider. Great environment, action and stories… and to find you could build those yourself? Of course, I was excited right away - but it didn’t last for very long.
illyaine: What were your first experiences with the Level Editor?
Dark Death: Dreadful. I was stuck in Tomb Raider Chronicles’ “Red Alert” Level, and got myself the solution booklet though it didn’t help me (Cyborg bug). Instead, I found on the last pages of the booklet a tutorial for the Level Editor. Quickly, the first rooms were built…
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by Micky in Fan Artwork on the 1/05/2008
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Micky has been busy for us again.
Have a nice first of May!


Click pictures for bigger size
by Luke in Original Games on the 29/04/2008
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Eidos confirmed at April 25th that the progress with Tomb Raider: Underworld remains encouraging and the game is scheduled for worldwide release before Christmas 2008.
“Tomb Raider: Underworld puts Lara Croft in Southern Mexico where she must unravel the mystery surrounding the five missing days of the Mayan calendar, an apocalyptic time when the portals between the mortal realm and the Underworld dissolve, allowing ill-intending deities to causing disaster and mayhem.”
TR: Underworld will be published for PC, PS3, Xbox 360, NDS, Wii and PS2.
Source: tombnews.com
by Doro in Community, Level Editor Scene on the 25/04/2008
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Are you tired of the never-ending discussions about timed runs on the forum? And you really do not want to hear my opinion about them? Well! Since I have more pull…
Besides, I consider that many a player that is inexperienced does not know for sure whether he is even allowed to fume at timed runs that are not to his liking, and many reviewers are uncertain about whether they can devalue them for poor puzzle or gameplay. Hence, I consider clarification as desperately necessary.

I don’t need to list what doors, portholes, hatches fixed on the wall or levitating, blocks raising or sinking, interval spikes and what else can be timed. Such sprints and dives occur virtually never in real life, except you must get your train just leaving. They are used for building levels, with good grace, however. I think that maybe one or the other level designer was too "cushy" to make up a sufficient number of proper puzzles. A few clicks to place timers - well, that’s so much easier.
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by illyaine in Fan Artwork on the 18/04/2008
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Today I’ve got a little different Wallpaper for you.

Widescreen

Normal
by Gandalf in Community on the 15/04/2008
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The Chinese TR scene logically forms a big problem for us: You just can’t figure it out. Or do you speak Chinese? On the other hand, the Chinese face the same problem. Recently, fz, the Admin of the apparently (also for us) best known TR-site in China gmly.info approached Seemeister and asked him for a report about the LB. In return, Seemeister got one about gmly and that one you get now:

"I now may talk a little about TR in China and gmly.info, our site. TR is, in fact, not very popular a game in China. It’s simply not a style of Chinese people’s nature (and I’m afraid not of all Asian people’s, either, especially Japanese and Korean). However, this does not mean that publication of a new TR game is ignored in China. On the contrary, it is considered as an important title and gains wide attention. But the focus will lose easily, soon after the release, and not everyone who cares about it will play it. Also some of the players give up easily. This is what I mean by "not very popular".
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by Zickenalarm in Level Editor Scene on the 12/04/2008
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March was a bit slow in terms of new releases, but eventually a few levels were presented to us. Interestingly, these were all debut levels. Not sure when that happened last, if ever. Amongst all these more or less detailed debut levels there was one that did especially catch my eye or rather made my fingers jump over the keyboard with joy. Chinese Artefact by Hmkayfloh is an entertaining little level with good gameplay and deserves a more comprehensive introduction here.

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by spiddle in Level Editor Scene, Other News on the 9/04/2008
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Those who identify with statements like "The unoff. editor is too complicated for me!" or "The unofficial custom levels are so difficult to install!" have no more excuses as of now, for if you only learn to deal with it a little and "get into it", everything takes on a whole new perspective.
I am/was of modest experience with the normal editor, but the change was nonetheless odd to me. After many "How-could-I-ask-such-a-silly-question"-questions or such seemingly redundant old posts, I managed to get the ball rolling (p.s. don’t forget: there are no redundant questions actually
). Little by little I discovered that for me, personally, everything is much easier and better to understand. Besides, I found it great that you could revive TR 1-3 and TR 5 with this editor and that not everything was focused on TR 4. It was simply something different, being able to unbind oneself from this "determinate" TR 4 schema.
I will show in this article how easy the installation (in particular) of the unofficial custom levels is and that it is not difficult either to use the unofficial editor (on which I will concentrate).
The TR world needs people to try daring new ventures like I for one did. 
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by Gandalf in Fan Artwork on the 8/04/2008
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Between lunch, banana, and afternoon coffee it came to life. Because otherwise this gorgeous Lara-artwork by Priscilla, a young design-student from France, would have become obstreperous to me. Thanks again, at this point, for the permission to use it.

1280×1024

1920×1200
More works by Priscillia can be found e.g. at DeviantArt
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